AI Insights · Timothy · April 2024
Top 5 Fish Games on Android in Venezuela Q1 2024
In Q1 2024, the top 5 fish games on Android in Venezuela showed varied performance in terms of downloads, revenue, and active users. Here's a closer look at how each app fared.
In Q1 2024, the top 5 fish games on the Android platform in Venezuela showcased a variety of performance trends. Here's a detailed look at the key metrics for each app, based on data from Sensor Tower.
Hungry Shark Evolution from Ubisoft Entertainment saw its weekly revenue peak at approximately $6 in the week of January 22. The app's weekly downloads fluctuated throughout the quarter, starting at around 24.3K in the first week of January and dipping to 7.7K by the end of March. Its weekly active users followed a similar pattern, starting at nearly 200K and ending at 173.5K.
Fishdom by Playrix experienced consistent weekly revenue, peaking at $193 in mid-February. The app’s weekly downloads saw a significant drop from 29.1K in late January to 4.8K by the end of March. The number of weekly active users also varied, starting at around 44.9K and fluctuating throughout the quarter, ending at approximately 35K.
Hungry Shark World, also from Ubisoft Entertainment, had minimal weekly revenue, with a peak of $1 in late January and late February. Weekly downloads showed a steady increase, starting at 3.2K in early January and reaching 5.8K by the end of March. Weekly active users also showed growth, from 17.3K in early January to 22.7K by the end of March.
World of Water by StarFortune, a newcomer released in late January 2024, saw its weekly revenue peak at $31 in mid-February. Weekly downloads spiked to 12.7K in mid-February before dropping to 245 by the end of March. The app’s weekly active users reflected a similar trend, peaking at 9.6K in mid-February and then decreasing to 849 by the end of March.
Save The Fish! from MesibaGames did not generate any revenue during the quarter. Weekly downloads fluctuated, starting at 4.4K in early January, dropping to 1.3K in mid-March, and then rising to 2.7K by the end of the quarter. Weekly active users showed a similar pattern, starting at 6.5K, decreasing to 3K in late January, and ending at 4.4K by the end of March.
These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower.